Regression / regression (push) Canceled after 0s
## 品牌标识(本次会话) 起因:品牌此前没有任何图形标识 —— 唯一 favicon 是内联 data-URI 里的字母「A」, 那是 v2.0.0「Aurora Admin → Kole UI」改名漏掉的一处(PC 顶栏也是「A」, 移动端站已是「K」;移动端文档站则完全没有 favicon)。 - 几何:24 网格三个互不接触的笔画(竖 + 两斜),圆头描边; 描边 2.25 → 16px 标签页尺寸下正好 1.5px = 规范原文「描边1.5px」 - 取色分两套(刻意):favicon 硬编码品牌蓝/白(渲染在浏览器标签栏,不继承 kole-dark); 顶栏标记走 currentColor(实测暗色下自动转 rgb(20,22,28)) - 新增 theme-color 双条(light #FFFFFF / dark #1C1F26,取 --kole-color-card-bg) - 修 site/app.js hero 标语 KOLE ADMIN → KOLE UI(改名变形残留) - 移动端 7 个模板补 favicon(此前计数 0) 验收:门禁 9 条全 OK(site-routing/site-routes/mobile-docs/mobile-site/isolation/ theme/nav/i18n/icons);PC 回归 1464/1464 · 移动端 807/807,各连跑 8 次一致; 两端 favicon 405 字节逐字节一致;PC 站控制台错误 1→0。 ## 并行会话成果(本次一并入库) - 图标系统:2576 图标(TDesign/Element Plus,MIT)+ 11 端注入 + 5 个构建门禁工具 + IconPreview 预览页 + ICON-SPEC.md 冻结规格 - 移动端平台:47 组件 × 6 端 + 文档站 53 页 + 隔离门禁 - PC 组件:103 个大后台组件 / 组件11 批次 - uni-app:PC 端试点 + 移动端端实现 + 真实编译验证 ## 工程 - .gitignore 补 .scratch/ 与 .zcode-preexisting-*.txt(会话中间产物,实测 9.1MB,不入库) - CHANGELOG 补品牌标识条目 - ROADMAP 登 S8-P4(品牌标识任务包 + og:image/apple-touch-icon 未做部分)
201 lines
7.0 KiB
Vue
201 lines
7.0 KiB
Vue
<template>
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<div>
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<slot></slot>
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<div
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v-if="mode === 'popup'"
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class="kole-m-cascader__mask"
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:class="{ 'is-open': open }"
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aria-hidden="true"
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@click="onMaskClick"
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></div>
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<div
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class="kole-m-cascader"
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:class="panelClass"
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:role="mode === 'popup' ? 'dialog' : 'group'"
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:aria-modal="mode === 'popup' ? 'true' : null"
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:aria-label="mode === 'popup' ? (title || '选择地区') : label"
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:aria-hidden="mode === 'popup' && !open ? 'true' : null"
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:data-level="depth"
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>
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<div v-if="mode === 'popup'" class="kole-m-cascader__header">
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<button class="kole-m-cascader__btn" type="button" @click="onCancelClick">取消</button>
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<span class="kole-m-cascader__title">{{ title || '选择地区' }}</span>
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<button
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class="kole-m-cascader__btn kole-m-cascader__btn--confirm"
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type="button"
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@click="onConfirmClick"
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>确定</button>
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</div>
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<div v-if="showPath" class="kole-m-cascader__path">
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<template v-for="(item, i) in items" :key="item.value + '-' + i">
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<button
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class="kole-m-cascader__path-item"
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:class="{ 'is-current': i === items.length - 1 }"
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type="button"
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:aria-current="i === items.length - 1 ? 'true' : null"
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:disabled="i === items.length - 1"
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@click="back(i)"
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>{{ item.label }}</button>
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<span v-if="i !== items.length - 1" class="kole-m-cascader__sep" aria-hidden="true">›</span>
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</template>
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</div>
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<ul v-if="list.length" class="kole-m-cascader__panel" role="listbox" :aria-label="listLabel">
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<li
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v-for="(node, i) in list"
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:key="node.value + '-' + i"
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class="kole-m-cascader__option"
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:class="{ 'is-selected': isSelected(node), 'is-disabled': isOff(node) }"
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role="option"
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:aria-selected="isSelected(node) ? 'true' : 'false'"
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:aria-disabled="isOff(node) ? 'true' : null"
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@click="pick(node)"
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>
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<span class="kole-m-cascader__label">{{ node.label }}</span>
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<span v-if="isLeaf(node)" class="kole-m-cascader__check" aria-hidden="true">✓</span>
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<span v-else class="kole-m-cascader__arrow" aria-hidden="true">›</span>
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</li>
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</ul>
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<p v-else class="kole-m-cascader__empty">该级暂无可选项</p>
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</div>
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</div>
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</template>
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<script setup>
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/* 级联选择器(移动端)— 规格 §44。
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多级联动:点某一级后下一级选项变化;点路径条里的上级可回退(规格 §44.5)。
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级数不写死:路径条按已选深度渲染,面板**只渲染当前一层** —— 375px 宽下并排多列会把
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每列压到 100px 以内,无法阅读(规格 §44.2)。
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变动只回传下一段路径(change),确认由宿主决定是否采纳。 */
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import { computed, ref } from 'vue';
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const props = defineProps({
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mode: { type: String, default: 'panel' },
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round: { type: Boolean, default: false },
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showPath: { type: Boolean, default: true },
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open: { type: Boolean, default: false },
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closeOnMask: { type: Boolean, default: true },
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value: { type: Array, default: () => [] },
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options: { type: Array, default: () => [] },
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disabled: { type: Boolean, default: false },
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title: { type: String, default: '' },
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label: { type: String, default: '级联选项' }
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});
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const emit = defineEmits(['change', 'confirm', 'close']);
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const LAYER_LABELS = ['省份', '城市', '区县'];
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/* 选项可以是字符串,也可以是 { label, value, disabled, children } 结点(规格 §44.7) */
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function nodeOf(option, i) {
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if (option === null || option === undefined) return { label: '', value: String(i), disabled: false, children: [] };
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if (typeof option === 'object') {
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return {
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label: String(option.label === undefined ? '' : option.label),
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value: String(option.value === undefined ? i : option.value),
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disabled: !!option.disabled,
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children: Array.isArray(option.children) ? option.children.map(nodeOf) : []
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};
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}
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return { label: String(option), value: String(option), disabled: false, children: [] };
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}
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const tree = computed(() => (Array.isArray(props.options) ? props.options : []).map(nodeOf));
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/* 沿 path 走到第 depth 级的选项数组(depth=0 是根) */
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function levelList(path, depth) {
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let list = tree.value;
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for (let i = 0; i < depth; i++) {
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const hit = list.find((n) => n.value === String(path[i]));
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if (!hit || !hit.children.length) return [];
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list = hit.children;
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}
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return list;
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}
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/* 当前展示层级:末项是叶子时停在它所在层(可改选同级),否则展示下一级 */
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function displayDepth(path) {
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let depth = path.length;
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if (depth > 0) {
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const parent = levelList(path, depth - 1);
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const last = parent.find((n) => n.value === String(path[depth - 1]));
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if (last && !last.children.length) depth -= 1;
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}
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return depth;
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}
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/* null = 跟随 value 属性;点选后本地记账,确认前不改宿主的值 */
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const draft = ref(null);
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const picked = computed(() => draft.value || (Array.isArray(props.value) ? props.value.map(String) : []));
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const depth = computed(() => displayDepth(picked.value));
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const list = computed(() => levelList(picked.value, depth.value));
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const pickedValue = computed(() => picked.value[depth.value]);
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const items = computed(() => {
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const out = [];
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let lv = tree.value;
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for (let i = 0; i < picked.value.length; i++) {
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const hit = lv.find((n) => n.value === String(picked.value[i]));
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if (!hit) break;
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out.push(hit);
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lv = hit.children;
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}
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return out;
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});
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const listLabel = computed(() => props.label + ' · ' + (LAYER_LABELS[depth.value] || '第 ' + (depth.value + 1) + ' 级'));
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const panelClass = computed(() => [
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'kole-m-cascader--' + (props.mode === 'popup' ? 'popup' : 'panel'),
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props.showPath ? '' : 'kole-m-cascader--no-path',
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props.round ? 'kole-m-cascader--round' : '',
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props.open ? 'is-open' : '',
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props.disabled ? 'is-disabled' : ''
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].filter(Boolean));
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function isSelected(node) {
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return String(node.value) === String(pickedValue.value === undefined ? '' : pickedValue.value);
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}
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function isOff(node) {
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return props.disabled || node.disabled;
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}
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function isLeaf(node) {
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return !node.children.length;
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}
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function emitPath(next) {
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draft.value = next;
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emit('change', next);
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}
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/* 点选项:截断更深的层级,写入本级选中值(规格 §44.5) */
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function pick(node) {
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if (isOff(node)) return;
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const next = picked.value.slice(0, depth.value);
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next[depth.value] = node.value;
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emitPath(next);
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}
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/* 点路径条上的上级:退回该级,重新展示它的下一级 */
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function back(d) {
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if (props.disabled) return;
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emitPath(picked.value.slice(0, d + 1));
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}
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function onMaskClick() {
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if (!props.closeOnMask) return;
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emit('close');
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}
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function onCancelClick() {
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emit('close');
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}
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function onConfirmClick() {
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if (props.disabled) return;
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emit('confirm', picked.value);
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}
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</script>
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<style src="./Cascader.css"></style>
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